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This MSc in Augmented and Virtual Reality targets learner expertise and skills development within this rapidly emerging and developing area.
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Master of Science is Software Design in Augmented and Virtual Reality
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Aim of Programme
9Aim of Programme
The terms Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) and more recently Alternate Reality (within the research fields), can be represented within the umbrella terms of Immersive Experiences and reflect the degree of digital content presented to the users as they move from the real to virtual world experience. These technologies are changing how we interact and consume content.
Traditionally applications of such technologies lay within entertainment and gaming domains. However, research and industry are now deploying these disruptive technologies within telecommunications, advertising, real-estate, health, education, human-machine interaction, manufacturing, robotics, tourism among many others.
This MSc in Augmented and Virtual Reality targets learner expertise and skills development within this rapidly emerging and developing area. It offers a challenging and multidisciplinary course that develops the skill set to blend key technical, creative and user experience expertise. This programme places unique emphasis on design and experience evaluation of Virtual and Augmented Reality applications. It is targeted at graduates who already have a L8 ICT related qualification to up-skill them in a very focused manner.
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- Game Development & Programming 1: C#, Game Engines (Unity3D, Unreal), 3D, AR
- Applied Scripting Languages: Statistics, Python, NumPy, matplotlib/Seaborn, cloud processing
- Research Methods & Professional Practice: Research methodologies and techniques, ethics, Project management, Team Leadership, Communication
- Game Development & Programming 2: Programming, Unity3D, 3DGame
- HCI & User Experience: Quality of Experience, Ergonomics, Assessment Method, User Centred Design, Human Factors, Accessibility
- Engineering team project: 3 person team project, design, develop, evaluate AR/VR, agile, teamwork Game Mechanics : AI, Physics, and Optimization
- Immersive Experiences Content Creation: Images, Blender, Animation, Audio/Sound, Ambisonics, photogrammetry/ 3D scanning /volumetric video
- Industry Work placement & professional practice: Industry Work placement & professional practice
Minimum Entry Requirements
Minimum Entry Requirements
Honours (Grade 2.2) degree in an appropriate engineering, computing or cognate discipline, or an equivalent qualification
Induction for the 2022/2023 academic year takes place (online via Zoom) on Saturday 10th September from 930am to 1pm. In advance, you will be required to review Pre Induction reading material, available to you on www.aitflexiblelearning.ie.
During Induction, you will be given the opportunity to:
- Meet your programme lecturers, programme co-ordinator and students
- Overview of the programme handbook, programme’s modules, assessments and delivery timetable
- Introduction to TUS operating systems including MS Office, Zoom, Moodle etc
- Outline of the learning supports available to you during the programme
[progress_bar value=”100″ icon=”time” size=”medium”]1 Year[/progress_bar]
One Year, timetables to be confirmed.
To be confirmed – Occasional Saturdays face to face in TUS
To be confirmed.
NOTE: This programme has been submitted for Springboard+ funding.
If approved for funding the programme will be free/part-funded to applicants that meet Springboard+ Funding Eligibility Criteria.
Confirmation of all Springboard+ Funded programmes is expected in May/June 2021.
Online – Week commencing 12th September
Dr Enda Fallon